Showing 17 articles

Science, Technology and Philosophy

Author: Florimond Krins

February 7, 2017

“Technology took us to the moon. It is philosophy that will bring us back to ourselves.” Jorge Angel Livraga We live in a technological era. We are surrounded by technology and our daily life depends on it. We go as far as identifying ourselves with it and curse to high heavens when the internet is [...]

How Can We Humanize the World We are Living In?

Author: Pierre Poulain

March 23, 2016

When I was a child I was a fan of Science-Fiction books. I remember especially some classics such as the Foundation series by Isaac Asimov, and books written by Van Vogt, Philip K. Dick, Robert Heinlein or Philip Jose Farmer, just to mention a few. While reading those books I was dreaming of the future. [...]

Must we live in stress?

Author: Ilanit Adar

August 19, 2015

Every period in life as in the life of a society as a whole, can be characterized through different aspects: social, economic, scientific, educational and others. Every period is different from the previous one and from the following one, because everything changes with time… If we consider the social-psychological perspective of the actual period, we [...]

Into the Matrix – Pt. 1

Author: Gilad Sommer

August 12, 2015

Part I – The Human Being or the Machine? The technological advances of the last decades have drastically changed our lifestyle, so much that it is hard to recall how life used to be in the past. What Did human beings do with their time before Youtube, Facebook, Twitter? How did people live before status [...]

Education and Technology

Author: Gurpreet Virdee

April 30, 2015

Whether you think it’s good, bad or ugly, education has become irrevocably entwined with technology. No classroom is complete without the ubiquitous digital projector and every self-respecting educationalist has a trusty laser-pointer. Arguably, PowerPoint is the application of choice used to spread enthrallment and tedium in equal measure. Online maps, interactive videos, “gamification” [...]